We Support The Industry
And that’s what we want and will do! As a strong partner, also for our domestic game studios, we are in the fortunate position to be able to promote and produce many more high-quality titles in the coming years thanks to the budget resolution our government has passed!
Influence The World
Our titles are attracting increasing attention! That’s why we intensified our own streaming activities and also our cooperations with popular streamers – to be able to respond even more directly to the reactions and concerns of our fans.
Industry 4.0 Apps
Presented our first Industry 4.0 App Pick-by-Watch, a smart intralogistics solution, tailored towards the needs of a networked storage system.
HandyGames Humble Mobile Bundle
A fantastic Humble Mobile Bundle featuring exclusively HandyGames games! A great end of the year bargain and the chance to support non-profit organizations.
First Game for Sony PlayStation 4
Aces of the Luftwaffe was successfully released as the first HandyGames title on the Sony PlayStation 4.
German Games Developer Awards
Aces of the Luftwaffe received the award for the best game in the category ‘innovation’ at the German Games Developer Awards.
Amazon Fire Phone Launch partner
Partner of Amazon Fire Phone’s launch. Release of our game Stage Dive Legends for this special platform just in time.
4th Place at the German Developer Studio of the Year Awards
4th place at the German developer studio of the year awards by “Making Games”.
2012 – 2013
“1941 Frozen Front” (Game)
One of the first turn-based multiplayer games presented by Google at the Google I/O 2013. Later officially and successfully released on Google Play.
Google Play Game Services
Launch partner of Google Play Game Services with several titles which were presented at the Google I/O 2013.
Samsung Smart App Challenge
2nd prize for Clouds & Sheep – Chord Edition! HandyGames™ was the first developer that successfully used Chord SDK to beam sheep between Samsung devices.
2011 – 2012
Support for the first mobile phones which went beyond mobile like the OUYA or now the Samsung S Console.
2010 – 2011
Games for Sony Xperia Play
First games for the Sony Xperia Play, the first mobile handset with real gaming controls.
First company to use Immersion Haptics in almost every Android game.
2004 – 2010
First releases of free-to-play games thanks to in-game advertising.
First game support for the Zeemote, a small external joystick for mobile games.
First two games (Snowboard Rush and Hamster Hustle) in which the players control the game characters by using body movements in front of the mobile phone’s camera pre-installed on the Sony Ericsson Yari device.
Some of our 200+ cooperation partners between 2000 and 2010
2003 – 2004
Games for Nokia N-Gage
First games for the Nokia N-Gage.
R&D showcase for location-based games (LBS games) with a unique Siemens Mobile Phone. We combined the real with the virtual world map in a science fiction game.
2002 – 2003
“Fussball Fun” (Game)
First color J2ME soccer game for the World Cup of T-Mobile/T-Online. It was developed for the first color J2ME device, SGH-T 100, which was sold exclusively on T-Mobile. The game was heavily advertised during the World Cup 2002.
“Battle Mail” (Game)
First online/mobile/SMS game for Siemens Mobile Phones on the C45.
“007 Ice Racer” (Game)
First James Bond game on behalf of Vodafone Global for the movie “Die another Day”.
2000 – 2002
HandyGames™ was founded in 2000 by the two brothers Markus and Christopher Kassulke and their business partner Udo Bausewein.
First mobile pre-installed games
Published the first mobile pre-installed games together with Siemens Mobile Phones.
First monochromatic WAP Games.