Source, play, negotiate, sign games, run company - all in a day's work.
Part-time Indy on the Quest for the Golden Deal! By day I’m teaching devs.
A game consists of code, but the people behind it are made of flesh and blood.
I design games, I produce games, I'm wondering why days only have 24 hours.
Producing your games by day and GM'ing your adventuring party by night.
At the end of the day is how the player remembers the experience.
Rejection is no cause for alarm. I'll make sure the release party is on schedule!
I manage everything, find all bugs - and then watch it fall apart.
I macromanage my busy minions and micromanage your milestones!
As Master of Localization, I wield the great Grammar Hammer and hunt down all bugs.
I wonder if this textbox scales with the text or just starts cutting off text whe
I've played a thousand games to help make yours something special!
I make sure people see your great game ...and I write this, so I make the jokes!
Apple loving photographer, highly motivated and a head full of organization!
Wise giant and graphics wiz! Just what our adventuring party needed!
My daily workout involves pumping pixels and lifting effects.
What we can do for you
Creating a great game takes time, effort and money! If you put in the time and the effort, then we can help you out on the financial side.
We’re developers ourselves and can help our partners with technical problems and try to offer efficient and agile solutions.
We’ll help you iron out bugs, give you feedback on usability and in general will support you in releasing your game in an optimal state.
Marketing & PR
Marketing & PR
Trailer production, trade shows/events, dealing with press & influencers or handling social media and advertising – we’ll let your game shine!
We’ll deal with the bureaucracy, assist with the submission, and help you to get your game on many different platforms and even retail business.