Meet us on Tour

Oct 30 – Nov 03, 2019
Paris, FR

Mar 16-20, 2020
San Fransisco, US

May 27-29, 2020
Malmö, SE

Jun 09-11, 2020
Los Angeles, US

Jul 01-03, 2020
Zürich, CH

Aug 26-29, 2020
Köln, DE

Who you will deal with

Markus Kassulke

CEO

Source, play, negotiate, sign awesome games, run company - all in a day's work.

Daniel Weber

Publishing Business Developer | Producer

Part-time Indy on the Quest for the Golden Deal! By day I crack the whip over devs.

Philipp Nägelsbach

Producer | Publishing Scout

I design games, I produce games, I'm wondering why days only have 24 hours.

Vitalij Trinkenschuh

CSO

Rejection is no cause for alarm. I'll make sure the release party is on schedule!

Thomas Schmitt

Publishing | QA

I manage everything, find all bugs - and then watch it fall apart.

Jan Pytlik

Publishing | QA

I macromanage my busy minions and micromanage your milestones!

Michael Hall

Marketing | Publishing

I make sure people see your great game ...and I write this, so I make the jokes!

Steffi Grass

Marketing | Publishing | Social Media

Apple loving photographer, highly motivated and a head full of colorful hair!

Jakob Löffler

Marketing

I’m new and I design things. Also, I’m way cooler than Jan.

Christophe Kalkau

Composer | Sound Designer

I service the SWOOSHes and bring the BANGs into the LALALAs and DOOWOPs!

What we can do for you

Financing

Financing

Creating a great game takes time, effort and money! If you put in the time and the effort, then we can help you out on the financial side.

Development

Development

We're developers ourselves and can help our partners with technical problems and try to offer efficient and agile solutions.

QA

QA

We'll help you iron out bugs, give you feedback on usability and in general will support you in releasing your game in an optimal state.

Marketing & PR

Marketing & PR

Trailer production, trade shows/events, dealing with press & influencers or handling social media and advertising - we'll let your game shine!

Distribution

Distribution

We'll deal with the bureaucracy, assist with the submission, and help you to get your game on many different platforms and even retail business.

Support

Support

Customer support is an important factor in terms of user happiness. We've got you covered and will answer to all problems, complaints, and praise!

Financing

Financing

Creating a great game takes time, effort and money! If you put in the time and the effort, then we can help you out on the financial side.

Development

Development

We're developers ourselves and have released dozens of games across all platforms. We can help our partners with technical problems and try to offer efficient and agile solutions.  

QA

QA

We'll help you iron out bugs, give you feedback on usability and in general will support you in releasing your game in an optimal state.

Marketing & PR

Marketing & PR

Regardless if it is trailer production, trade shows or events, dealing with press & influencers or handling social media and advertising - we'll make sure your game will shine!

Distribution

Distribution

We can help you to get your game on many different platforms and even into the good old retail business. We'll deal with the bureaucracy and assist with the submission, you concentrate on delivering the best game possible.

Support

Support

Customer support is an important factor in terms of user happiness, as only happy customers are likely to care about your next project. We've got you covered and will answer to all problems, complaints, and praise!

Pitching 101

Let's Go

If you want to talk about your game, you do have our curiosity – but to get our attention, we need to know as much as possible about your idea, your concept.

First things first

Yes, we do finance projects.

Ideas are worthless

… unless you convince us, you are the ones who can transform them into a great game. So let us know about your previous work or your experience.

Be unique

Coming up with your own spin on a popular mechanic is fine, but we are not interested in “reskins”.

Get to the point

Nobody likes “mood videos” or “target screenshots” – tell us at what point of the development you are and what your vision is – and how you want to get there.

Spread the love

Do you have a great story behind the game? Don’t leave that out. If you aren’t excited about your game we probably won’t be either.

Tell us about your Game

















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